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Armada / Ernest Cline.

By: Cline, Ernest [author.].
Material type: materialTypeLabelBookDescription: 349 pages ; 24 cm.ISBN: 9781780891897.Subject(s): Computer games -- Fiction | Human-alien encounters -- FictionGenre/Form: Science fiction.DDC classification: 813.6 Summary: Zack Lightman has spent his life dreaming. Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the video game he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from what's about to befall it.
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Item type Current location Collection Call number Status Date due Barcode Item holds
Science Fiction Ōpunakē LibraryPlus
Fiction
Fiction CLIN (Browse shelf) Available i2147933
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Enhanced descriptions from Syndetics:

<p> THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE <br> <br> Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.</p> <p>But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe.</p> <p>And then he sees the flying saucer.</p> <p>Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-- in which gamers just happen to be protecting the earth from alien invaders.</p> <p>No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it.</p> <p>It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar?</p> <p>At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you've ever read before--one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.</p>

Zack Lightman has spent his life dreaming. Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the video game he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from what's about to befall it.

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Library Journal Review

High school student Zack Lightman's world changes the day he sees a UFO through his classroom window-not just any spaceship but an enemy ship from the video game Armada, in which Zack is one of the world's top-ranked players. As he digs into the mystery, Zack is forced to confront the legacy of his father, who died when Zack was an infant. As the truth behind Armada and the real-world alien invasion emerges, it seems Zack's skills are needed to save the world but maybe not in the way everyone thinks. Wil Wheaton brings unassailable geek cred to the reading, giving Zack's narration heart and vulnerability. Readers of Cline's Ready Player One will find the same gleeful enthusiasm for 1980s media and nerd culture in this second novel. VERDICT Recommended for fans of the author and readers looking for sf action with a young hero. ["With another winning teen protagonist in Zach, Cline mines the nostalgia and geek spheres just as successfully as he did in his acclaimed debut": LJ 6/15/15 starred review of the Crown hc.]-Jason Puckett, Georgia State Univ. Lib., Atlanta © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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