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Otherworld / Jason Segel, Kirsten Miller.

By: Segel, Jason, 1979- [author.].
Contributor(s): Miller, Kirsten, 1973- [author.].
Material type: materialTypeLabelBookSeries: Segel, Jason, Last reality: book 1.Edition: First edition.Description: 355 pages ; 22 cm.ISBN: 9781786073716; 9781101939321 ; 110193932X; 9781101939338 ; 1101939338 .Subject(s): Virtual reality -- Teen fiction | Internet games -- Teen fiction | Best friends -- Teen fiction | Conduct of life -- Teen fiction | Friendship -- Teen fictionGenre/Form: Science fiction. | Young adult fiction.DDC classification: [Fic] Summary: "After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--
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Item type Current location Collection Call number Status Date due Barcode Item holds
Teen Fiction Pātea LibraryPlus
Teen
Teen Fiction SEGE (Browse shelf) Available i2172072
Teen Fiction Stratford
Teen
Teen Fiction SEG (Browse shelf) Available (Available) A00805007
Total holds: 0

Enhanced descriptions from Syndetics:

When I was a teenager, I was one of the lucky few who got to experience a game very much like Otherworld before it was shut down. When I heard rumblings it was being reimagined for VR, I knew it was something Kirsten and I had to write about. Part mythic adventure, part sci-fi love story, entirely cautionary tale we wanted to reach the new<br> generation of potential players before this game ' becomes a reality. - Jason Segel<br> There are no screens. There are no controls. You don 't just see and hear it you taste, smell, and touch it too.<br> In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire. It 's a game so addictive you 'll never want it to end. Until you realize that you 're the one being played.<br> Step into the future. Leave your body behind. Welcome to Otherworld.

"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--

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