The enigma game / Elizabeth Wein.
Momo rauemi: TextKaiwhakaputa: London : Bloomsbury Children's Books, 2020Whakaahuatanga: 427 pages ; 20 cmContent type:- text
- unmediated
- volume
- 9781526601650
- 1526601656
Momo tuemi | Tauwāhi onāianei | Kohinga | Tau karanga | Tūnga | Rā oti | Waeherepae | Ngā puringa tuemi | |
---|---|---|---|---|---|---|---|---|
Young adult fiction | Hāwera LibraryPlus YA | Young adult fiction | WEIN (Tirotirohia te whatanga(Opens below)) | Wātea | i2204167 |
1940. Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something-anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war? but doing so will put them directly in the cross-hairs of the enemy.
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